In many ways, the drow resembled eladrin  and elves. Drow were shorter and thinner than other sub-races of elves.
Males weighed between 87 to pounds kgaveraging Comparison of heights; from left to right: a humansun elfwood elfmoon elfdrow, and wild elf. Due to a process of selective breeding that lasted for several generations,  the drow especially nobles  looked attractive  even when compared to other elves  Their alluring appearance, which could be used for seduction, was more often used to instill fear.
Drow were intelligent even when compared to other sentient creatures.Exploring Dungeons and Dragons: Drow
However, the drow were not wiser than other races. Their upbringing in secluded societies, with little contact with the outside, as well as the indoctrination of Lolth 's dogma, made them close-minded. The drow were believed to be more fecund than the rest of the elves. Various elves; from left to right; Drow, wild elf, sun elf, wood elf, and moon elf. Some races were not related to the drow because they were born from them but because they were transformed from drow.
The drow had lifespans far beyond those of humans, and comparable with the rest of the elven race. Provided they did not meet a premature and violent end, they could live for centuries. However, drow who could afford a lifestyle that spared them hardships, like the matron mothers, could live more than years though, by that point, they became withered by age.
Lolth 's magic could maintain a matron's life for thousands of years. This was considered a clear sign of favor from the goddess. Drow, by reputation, were almost entirely evil.
They were overall decadent but managed to hide it under a veneer of sophistication. Drow were arrogant, ambitious, sadistic, treacherous, and hedonistic. From birth, the drow were taught they were superior to other races, and that they should crush those beneath them. Unlike inherently evil creatures like orcs,  the evil of the drow wasn't of inherent nature:   They enforced the Way of Lolth,  leading to a race of emotionally stunted people,  with a tenuous grasp on sanity and scarred mentalities, among which relatively undamaged minds were considered abnormal.
Most drow's personal goal was about increasing their station in life,  as they desired the power on others that a higher station would provide.
For example, while they liked to assassinate their competiton, doing so and being exposed would bring punishment for being too overt about it, as would open murder. Rising through the ranks too quickly was dangerous for any drow. The usual reaction was the formation of temporary alliances among those who were wronged by the quickly ascending drow to take the latter down.
Such alliances were often successful.Drow are black-skinned and white-haired subterranean elves who are allergic to sunlight.
Unlike real life underground species that develop pale skin, drow have black skin due to their curse by Corellon when Lolth turned them away from the other elven gods. Sure, we're trying to hold back the tide of cancer, but where dark elves are concerned, it's totally good. Eberron 's Drow are somewhat different, in that they have gender equality more or lesshang out in jungles with the Yuan-Ti, and worship Vulkoor, a dickish scorpion god who looks like a cool guy to hang out with compared to Lolth.
Their mamas also actually love them rather than whip them everyday then sacrifice them later. They're still a bunch of racist dicks, though.
Still, Eberron Drows are the more tolerable Drows, have a nice childhood, and at least they can be reasoned with easier.
This means you'll have a slightly easier time playing a Drow here than in any another setting. Driders are what happens when drow take their obsession with spiders a bit too far. The specifics vary from edition to edition and setting to setting. Shadow Elves are the Mystaran equivalent to Drow, and are frankly way less fucked up. In-universe, the drow backstory mostly boils down to them being victims of the bitter breakup between Corellon and Lolth. Much like how Duergar have the long-forgotten "good but still Underdark -dwelling" counterpart of Grey Dwarves, so too do Drow have such a counterpart race: the Rockseer Elf.
During this era, Drow were recommended as being restricted to the role of monsters, due to their in-game lore; both Drizzt Do'Urden and Viconia de'Vir stand out as "playable" drow, with backstories to explain why they're on the surface instead of down in the Underdark. That said, Gygax wasn't entirely ignorant to his audience. They were still quite strong, but actually less powerful than their 2e incarnations:.
Naturally, when 2e rolled along, The Complete Book of Elves splatbook also provided new rules for playable Drow and holy fuck were they powerful IF you were playing in the Underdark. They have a bunch of spell-like abilities, all usable once per day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic gained at level 4.
So, what's the drawback? If they go back to the Underdark, they get their powers back if they spend 1 day for each week they spent on the surface. Male drow have wizard as their favored class, female drow have cleric of Lolth as favored class. That's not to say mechanics to let a PC have access to these powers were completely unavailable. They had an article on their culture in Dragon Magazine that really emphasized the darker side of drow culture.
Want a sample? According to this lore, drow don't die out because, despite their tendency to murder and torture each other, they're as fertile as orcswith females normally conceiving twins and triplets.
They normally only birth a single baby, though, because the strongest usually kills and absorbs the others in the womb; these prenatal struggles actually produce orgasms more intense than anything a drow female might feel elsewhere. This sensation, chad-zakis explicitly called out as the main reason why drow women are willing to get pregnant at all, considering the selfish power-hungry bitches they generally are. Eberron has a drow sub-race called the Umbragen, who possess strange, mystical powers connecting to the darkness.
All of this appears in Dragon Magazine The 4E Monster Manual had some explicit monsters-as-races in the back, and the Drow were one of them, although they got an identical repost in the 4e Forgotten Realms Player's Guide alongside the Genasi -- fittingly, since FR basically created the idea of Drow PCs.
Drow had a couple of Dragon Magazine articles available to them. Issue featured the article "Children of Darkness", a setting-neutral in that it was equally applicable to both the Nentir Vale and the Forgotten Realms guide to drow with new racial feats, a racial Paragon Path the Curseborn and a racial Epic Destiny the Redeemed Drow.
Ironically, it brought back the idea of drow having greater racial magic without touching upon the old mechanics; a paragon level racial feat called Highborn Drow gave the drow a third effect to their Lolthtouched racial power; Webs of Darkness creates blinding webbing of solidified shadow that ensnare all enemies in a close blast 3. Drow are finally mentioned in the Player's Handbook as an equal option for elf subtypes.
Automatic weapon proficiencies are hand-crossbows, rapiers and shortswords. They are also the only race to receive an explicit penalty in the core book: if the drow or the drow's target are in direct sunlight, the drow has disadvantage on attack rolls and perception rolls. Better hope you fight indoors a lot. That said, they haven't remained the only penalized race in 5e. Both the duergar and the kobold also have the same Sunlight Sensitivity weakness, whilst kobolds and orcs are the only races in the game to have ability score penalties - something that caused an immediate outburst of skubsince that mechanic had seemingly been dumped since 4th edition.Throughout Xen'Drik the tribes and clans of Drow dwell in the underground realm of Khyber as well as in the Giant ruins and the wilderness above.
The drow's biggest cities are underground. Drow rarely live in the same places for a long period of time. The only time that they do stay is normally in a large tribe, and still they do not stay long.
Usually this is just long enough to obtain the magical items in that area. The only exception to this rule seems to be the peculiar Sulatar. The main cultural group of drow worship a scorpion god named Vulkoor.
Vulkoor is often represented as a gigantic scorpion, or as a hybrid with the head, arms, and torso of a strong male drow and the lower body of a scorpion. Many believe that Vulkoor and the Mockery are one and the same.
They also revere scorpions, considering other arachnids to be lesser servitors of Vulkoor. A more advanced tribe of drow, the Sulatar seem to be masters of elemental binding and may have even been the source of Zilargo 's knowledge.
This form of magic dates back to the Age of Giants. In fact, the name Sulatar means "fire binders" in the language of the Giants.
And the best warriors within this society use weapons and other items that are enhanced with fire. Sometimes the items are made powerful by elemental binding, but it is also done with other sorts of fire magic.
Their weapons and armor often have fire art on them. The most interesting aspect of their weapons and armor is that it is made of a form of mithril that looks a lot like bronze. Sulatar drow do not believe in the practices of their Vulkorian brethren.
Instead they have stayed loyal to the teachings of their giant masters. Believing that in staying true to their ancient masters' teachings that one day they will be allowed to enter the promised lands of fire. Many scholars believe this promised land to be the plane of fire, Fernia. After they go to their fire promise land, they expect to gain immortality and power. And the power will be used to take over the world.
They don't really believe in a god though. Instead they worship "The Promise of Fire.
Drow (14/41 RP)
This religion has the two-handed sword as its favored weapon. One interesting religious belief they have is that if they have tattoos of fire, they will be granted divine protection. This, however, is a superstition a superstition is a false supernatural belief since the tattoos don't provide any protection.
The Obsidian City is the only known location of the Sulatar. It is located hundreds of miles south of Stormreach in the jungle. However, since the Sulatar stay in hiding, it is difficult to determine how many of this group of drow exist or even where they mostly reside. There is some modest evidence that most of them live in southern Xen'drik. The reason for the evidence being so modest is their isolationist culture.
They will not interact with other societies until their time of conquest comes. The one exception to their isolationism is that they are at war with the children of Vulkoor. The children of Vulkoor hate the Sulatar for the loyalty they demonstated to the Giants forty thousand years ago.I'm planting trees with my site. The drow are a race of evil elves, cursed with their appearance by deities of the "good" elves after the drow followed a vile goddess into a path of corruption.
Despite their curse, or perhaps due to it, many of the drow continue to worship evil, although there are some drow who choose a more neutral side to life. Drow names are, like many elven names, quite melodic. But the drow names also contain harsher sounding elements, which usually makes their names stand out from other elven names.
Drow names, both first and surname, usually also have a meaning, which I didn't include in this generator for simplicity's sake. However, I did separate their names into 3 categories. The first 4 names all consist of existing name elements, which means all those names have a meaning.
The next 4 names are made up name elements, I added those to increase the number of names the generator can generate, and if you don't care about the meaning, these names can be used easily. You could even give them your own meanings. The last 2 names are always names of existing drow, but the first and surname combo is usually different from the existing ones.
So if your character needs to be named after a different drow, these names are a good start. To start, simply click on the button to generate 10 random names.
Don't like the names? Simply click again to get 10 new random names. The background image above is a low res version of an image part of the Wizards. This is not an official name generator, merely one inspired by, and compatible with this universe. You're free to use names on this site to name anything in any of your own works, assuming they aren't already trademarked by others of course. All background images part of the generators are part of the public domain and thus free to be used by anybody, with the exception of user submitted backgrounds, images part of existing, copyrighted works, and the pet name generator images.
All other original content is part of FantasyNameGenerators. Share this generator. Simic Hybrid. Privacy You're free to use names on this site to name anything in any of your own works, assuming they aren't already trademarked by others of course.Of the various elven subraces, none are more notorious than the drow.
Descended from the original dark-skinned elven subrace called the Ssri-tel-quessir, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down to the path to evil and corruption.
Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair.
They commonly have blood-red eyes, although pale eyes so pale as to be often mistaken for white in shades of pale lilac, silver, pink, and blue are not unknown. Normally when they use infravision it causes their eyes to glow red.
They also tend to be smaller and thinner than most Faeruian elves. Most drow on the surface are evil and worship Vhareaun, but some outcasts and renegades have a more neutral attitude, and there are even groups of good drow who worship Eilistraee or other deities not of the traditional drow pantheon. Though divided by endless feuds and schisms, the drow are united in one terrible desire: they seethe with a hatred for the surface elves.
By their way of reckoning, they proved themselves the superior race in the Fourth Crown War, and the fact that the Seldarine and Corellon in particular punished them for their success is a poison that churns in their hearts and minds eternally.
They burn with hatred for the Seldarine and their coddled children, and want nothing more than to return to the surface and bring to the elves there suffering a thousand times greater than that which the drow have been forced to endure over the past ten thousand years.
Drow are, on the whole, sadistic, destructive, and treacherous. They view themselves as the rightful heirs to Faerun and still remember the perceived injustice of their exile to the Underdark.
They hate other races and either wish to make war upon them or view those others with contempt and tolerate them only as necessary for trade or temporary military alliances. Even among their own kind, drow are cruel and suspicious. There is little room for love and friendship in drow society. They may value alliances with other family members or acquaintances, but no drow truly trusts another.
Even then, they keep their eyes and ears primed for the slightest hint of treachery. Of course, there are always exceptions to the rule.
A fair number of drow have come to value their position in the Underdark and now think of themselves as true natives of their dark realm. They have little desire to return to the surface and would rather rule in the depths than struggle to regain a realm they no longer hold any interest in ruling. Even more rare are those few drow who have atoned for their evil ways and think of their fellows as monsters that need to be stopped. These drow are either surface dwellers who are struggling to become accepted into new societies, or fugitives dwelling in out-of-the-way caverns deep underground.
With the new expansion into the surface, more drow than ever before are being exposed to the truth on the surface, and many are realizing that life on the surface is much nicer than they were led to believe by the agents of Lolth and her kin. It is possible, with proper acceptance and encouragement, that the number of neutral or even good drow on the surface of Faerun could skyrocket n the coming years. The priesthood of Eilistraee is in the forefront of this movement, desperately trying to divert the drow war on the surface into a mass conversion from the dark elves' dreadful ways.
The dark elves are renowned for their skill as clerics, fighters, rogues, and wizards. While many drow are naturally gifted enough to excel in almost any career to which they turn their attention, their society had long rewarded skill at arms, divine power primarily in the hands of female clerics of Lolthand arcane might primarily in the hands of male wizards.Dark elf city-states lie below dozens of surface realms, often unbeknownst to the upperworlders who live above them.
The rulers of some drow cities prefer to leave the surface races alone and turn their attention toward gaining power through the endless scheming and feuding of the noble houses. Others, however, view the surface lands as theirs to pillage and plunder whenever they choose. Most drow are cruel, arrogant, and hedonistic. Their eternal game of advancement at the expense of others, which is encouraged by the spider goddess herself, has transformed the dark elves into a race of scheming backstabbers eager to increase their own stations by pulling down those ahead of them and crushing their inferiors underfoot.
Drow trust no one and nothing, and most are incapable of compassion, kindness, or love. Many dark elves are actively murderous and delight in the giving of pain. While dark elves neither honor their promises nor maintain personal loyalties once it becomes inconvenient to do so, their pride lends them a certain sense of style and an appreciation of subtlety. Drow can be courteous and urbane, even to deadly rivals. They enjoy surrounding themselves with things of beauty, giving hardly a thought to the cost.
Any drow city features breathtaking architecture and elegant revels marked by dark and delicious entertainments, but only a fool would lower his guard in such an environment. The skin of a drow can be any shade from dark gray to polished obsidian. His hair can be pale yellow, silver, or white, and his eyes can be almost any color, including blood red. Drow are short and slender compared to other elves, but they are strong for their size.
Most dark elves--especially nobles--are strikingly handsome individuals; Lolth does not favor meek, plain, or unassuming worshipers. Drow regard all other races as inferior. Some they view as potential slaves, others as deadly vermin to be exterminated. None, however are considered truly equal to the dark elves. Drow maintain a grudging respect for duergar and mind flayers, since the gray dwarves and illithids also build powerful cities and have demonstrated the strength to stand up to repeated assaults from the dark elves.
Though they despise humans and all other surface folk as weak creatures, the drow save their true venom for surface elves, particularly high elves.
The dark elves hate their kinfolk with a blind passion and seize any chance to strike at their ancient enemies. The great majority of drow are evil through and through, and most tend toward the chaotic end of the lawful-chaotic spectrum. In general, drow believe in dowing what they want to do, when they want to do it. Dark elves who turn to good are few and far between, but such can become powerful champions against tyranny and cruelty.
Most drow cities are dominated by priestesses of Lolth, the Spider Queen.
D&D 5th Edition
As the special patron and protector of the dark elves, Lolth demands abject obedience and unflinching ruthlessness from her followers. Drow who have turned away from the Spider Queen are rare, but they do exist. Good-aligned drow often worship Eilistraee, the Dancing Maiden. Evil drow who choose not to subject themselves to Lolth's tyranny may worship one of the other deities of the drow pantheonsuch as Vhaeraun or Ghaunadaur.
Drow speak Undercommon and a Dialect of elven that features many words and constructions borrowed from the languages of their Underdark neighbors.The word "drow" is from the Orcadian and Shetlandic dialects of Scots an alternative form of " trow ",  which is a cognate with " troll ".
The Oxford English Dictionary gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. The drow are described as purportedly dwelling deep beneath the surface world, in strange subterranean realms. They are said to be evil, "as dark as faeries are bright", and pictured in tales as poor fighters but strong magic-users. It is hinted in G1 Steading of the Hill Giant Chief TSR, that there is a "secret force, some motivational power behind this unusual banding of different races of giants.
The third module in the series, G3 Hall of the Fire Giant Kingagain mentions the party's need to find out whatever is behind the giants' alliance, and this time mentions the drow specifically by name.
In the adventure, the player characters can discover the first hint of drow involvement in the fire giant king's council room, on a scroll which promises "powerful help from the Drow", signed by Eclavdra. Actual drow can be encountered starting on level 2 of the king's hall, beginning with a group of drow priests, and then other drow later.
Having discovered that the drow instigated the alliance between the races of giants and its warfare against mankind, in D1 Descent into the Depths of the Earth the party follows the fleeing drow into the tunnels leading northwest and deep into the earth, to eliminate the threat they pose. Examining a golden spider pin found on one of the drow priestesses, the party can discover runes in the drow language reading " LolthDeath Queen Mother".
As the party travels, signs of the drow are noted all around; the drow clearly freely pass through these subterranean areas, even though they are hated and feared by the other local intelligent races. The drow and kuo-toa trade with each other openly, but the kuo-toa hate and fear the drow, resulting in frequent skirmishes between the two peoples.
The characters may freely enter the city and spend time there, unless they attempt to organize any escaped slave groups for open warfare against the drow; the threat of a slave uprising will bring the chaotic drow into full cooperation.
An extensive overview of the drow power structure is given for the purpose of creating any number of mini-campaigns or adventures taking place inside the drow capital. The House of Eilservs, led by Eclavdra, turned from worship of Lolth to the Elder Elemental God when the city's other noble houses allied against them after proclaiming that their mistress should be the Queen of All Drow. Eilservs attempted to establish a power base through a puppet kingdom in the surface world dedicated to the worship of their new deity, so that their demands of supreme power in the Vault can no longer be denied, but this scheme was recently ruined.
The characters travel on to the Egg of Lolth, where they must enter the dungeon level and fight the demoness herself. The players may discover an astral gate leading to the plane of the Abysswhich sets them up for module Q1. The statistics and information for drow are reprinted from Hall of the Fire Giant King in the back of this module, along with statistics for Lolth herself.
The astral gate from D3 leads to the Abyssal realm of Lolth, Demon Queen of Spiders, goddess of the drow elves, and architect of the sinister plot described in the two previous series of modules.
Her realm, the 66th layer of the Abyss, is referred to as the Demonweb Pits. At the very end of the module, the players face a final confrontation with Lolth, an exceptionally difficult challenge.
Gygax wrote this entry, listed under "Elf, Drow", according to the book's credits section. The text is a slightly abridged version of the text originally found in modules G3 and D3.
Likewise, Lolth's description from module D3 is reprinted in the Fiend Folio under the "Demon" heading. The drow are first presented as a player character race in Unearthed Arcanaalso written by Gygax.
Several elven sub-races are described in the book, including gray elves, wood elves, wild elves, and valley elves; the dark elves are described as the most divergent sub-race, and dark elf player characters are considered outcasts from their homeland, either by choice, differing from the standard chaotic evil alignment of the race, or having lost in some family-wide power struggle.
Salvatore continued the story of Drizzt and the drow in his subsequent series Legacy of the Drow —Paths of Darkness —and The Hunter's Blades Trilogy — Other works continuing the story of the drow in the Forgotten Realms include Elaine Cunningham 's Starlight and Shadows series —,the War of the Spider Queen series —, various authorsand Lisa Smedman 's The Lady Penitent series — The drow appear first for this edition in the Monstrous Compendium Volume Twowhich expands the information on drow society.
Also included in the entry for drow is a description and statistics for the drider. Drow society, religion, history, magic, craftwork, and language for the Forgotten Realms campaign setting is detailed significantly in The Drow of the Underdarkby Ed Greenwood. Greenwood appears in the book's introduction as a narrator, explaining how he came across the information in the book: a discussion with Elminsterand chance encounter with a former apprentice of Elminster—the drow lady, Susprina Arkhenneld—as the two explain the drow of the world to the narrator.
The drow are presented as a player character race for 2nd edition in The Complete Book of Elves The drow appears in the Monster Manual for this edition The drow also appears in the revised Monster Manual for this edition The drow paragon 3-level prestige class appears in Unearthed Arcana